“Years of watching golf has finally paid off,” my sister mused. Then with a pause, a snicker and a hand-waving gesture, “Though I still don’t quite understand some of the golfing terms.”
Bastion and Transistor are complicated games with emotional depth. Supergiant Games’ latest, Pyre, follows its predecessors—this time with a focus on existential questions of freedom, religion and dogs with mustaches. Accompanying the games are equally as complex and gorgeously arranged music by composer Darren…
Final Fantasy XII’s gorgeous locales are filled with vast deserts that host blinding sandstorms. Its jungles are shrouded in mist and mystery. The game’s ruins are beautiful even when the undead rise from the trap-laden ground. Then there’s that damned family hanging out in the aerodomes. They can die by firaga.
2013 was a trying year. That August, two months after losing my job, death took my favorite uncle. Weeks later on Labor day, it came for my mild-mannered orange tabby. I think about mortality often, more so as my parents grow older. Given these thoughts, playing Last Day of June was more difficult than I anticipated.
If I could dig my Wii out from wherever it’s hiding to replay No More Heroes and its sequel, I would. Since that’s impossible, I’ll instead ask: What better way to celebrate the return of Travis Touchdown than by listening to some killer tracks from this gem of a series?
Last Day of June’s ominous title is perfectly matched for its intentional, brooding Tim Burton-esque aesthetic. And as the game’s director Massimo Guarani notes, it’s our shared human experience of loss and subsequent coping mechanisms that is at the heart of his team’s upcoming indie adventure game.
One morning, you may find yourself throwing eye-daggers at friends at 6 a.m. for repeatedly blasting Mario Odyssey’s theme song. Then, later, involved in the stage clean up of half-consumed beer, cucumber sparkling water, and sweat from one of your favorite musicians from one of your beloved game series. E3 is weird.
Beneath the Hotline Miami series’ savagely violent mind-trip lies an acutely intelligent narrative—one that questions players’ moralities. But what I really wanted to know was whether the games’ cover artist would also give free pizza and snacks as his in-game character Beard does. So, I asked him.
For a few hours one morning, I repeatedly failed to defeat Mario & Luigi: Superstar Saga’s final boss, Cackletta. I remember that unseasonably warm February day clearly. Of course I do. It’s only been four months since I got thoroughly thrashed.
For many of Dragon Quest VII’s overwhelmingly depressing storylines, I spent time saving and hanging out with people I didn’t give a crap about. It’s not that they were lacking personality or angsty teens that so many JRPG characters embody—no. It’s that they were all really damned mean.
Staring into the abyss known as the videogame backlog and having it stare right back—that seems like the perfect way to spend a summer, don’t you think?
Help me, everyone. I’m just not interested in pursuing a romantic relationship with anyone in Persona 5.
Traversing Breath of the Wild’s Hyrule unveils somber narratives inferred through its ruins and decimated villages. But it’s not all sorrowful. Some of the game’s most bizarre tales are told through its strange NPCs and locales, and they’re amazing.
The Amazing World of Gumball is no stranger to videogame, anime, and pop culture references. These are common story beats used in other past and current shows. But for the love of everything, please watch the episode, “The Console.” It’s a Final Fantasy and RPG tribute that’s too brilliant to be ignored.
Nintendo doesn’t play E3 by the same rules as its rivals, but its E3 2016 showing was its most radical departure from the formula ever. Its booth featured a single game, The Legend of Zelda: Breath of the Wild, and it replaced its big pre-recorded digital event with a series of livestreams that ran throughout E3 week.…
To what lengths do you go to introduce the return of one of your biggest franchises? If it’s for God of War, you bust out a full orchestra. Sony’s E3 2016 press conference began with a spectacle—but impressive showpieces aside, did the company meet its E3 2016 promises? Let’s find out.
E3 is right around the corner, and that means we’re about to get deluged with colossal news and shiny new trailers. And as we do every year before the hype, let’s first take a look back to see if the three console makers delivered on all the grand promises they made at last year’s E3. Up first: Microsoft.
Last Summer, I went from inhaling power-ups and being a shape-shifting, cutesy mecha nightmare as Kirby in Planet Robobot to keeping the company of questionable, spirited friends. I’d like to continue the tradition of the latter once the warm clutches of 2017's Summer take hold. Yo-kai Watch 2, here I come.
There are certain things I can and want to expose my curious 10 year-old nephew to. Particular parts of Persona 5? Yes. Most of the game? Not yet. I’d like for him to be engaged with it in the future. But he’s already halfway there as it’s a fictional, yet too real snapshot of what we’re all living through right now.
Happy Cinco de Cuatro!